Is DistRTtgen this flaky all the time?

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Buster Gunn
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#1 Is DistRTtgen this flaky all the time?

Post by Buster Gunn »

This project has gone from solid to flaky at best. They ran out of work about 2 weeks ago and scrambled to find something to do. The new w/u's became a nightmare to validate. I have about 1.5M in credits tangled up in this mess. Now the run times have quadrupled with the award only doubling.

It may be time to scrap this project and just do Collatz with my GPU's.
Buster is my dog. Sadly, Buster is gone.
Buster is the Malamute, Obi is the Golden.

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Janos (retired)
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#2

Post by Janos (retired) »

I quit the project a few months back because I was fed up with daily issues. Collatz is my preferred GPU project now.
"Happiness can be defined as: a geek with non-work related code to write, no distractions and no deadline." - Janos
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Silver
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#3

Post by Silver »

I had just stuck this back into my scheduler to try and be less weighted towards collatz but I think I'll just revert back again
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Alez
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#4

Post by Alez »

I stick to Collatz in the main, with GPUgrid and Primegrid getting 1 GPU each. Stopped doing Dirt when I kept getting constant stuck units which would run indefinitely.
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